DeletedUser672
Guest
First, let me say I played tribalwars 1 since world 8 and have an EXTREME passion for the game. I understand the need to make a profit, but some of these items are too powerful. If they make it into the final version of the game I won't bother playing. What was so great about TW1 (when I played) was that the premium features were balanced. They made things much easier, but everything you could accomplish with premium you could accomplish without it. (Yes I purchased premium)
Specific purchasable benefits I feel give far too great an advantage are:
1. Grandmaster (If this makes it into the final version I'm done, period.)
2. Build building instantly... pay to reduce the build time? I guess, but build instantly? Way over-powered, seriously, what are you thinking?
3. Ranger (Part of the greatness of tribal wars was the risk taking when making a big attack)
4. Resource income boosts (While not completely game-breaking, they offer a substantial advantage, tone it down to a 10-15% increase and I won't complain)
Specific purchasable benefits I feel give far too great an advantage are:
1. Grandmaster (If this makes it into the final version I'm done, period.)
2. Build building instantly... pay to reduce the build time? I guess, but build instantly? Way over-powered, seriously, what are you thinking?
3. Ranger (Part of the greatness of tribal wars was the risk taking when making a big attack)
4. Resource income boosts (While not completely game-breaking, they offer a substantial advantage, tone it down to a 10-15% increase and I won't complain)