Suggesting that simply sending an equal amount of sabotages is a defence really doesn't cut it imo. My main point is this. If, you want the game to survive, there has to be a way that those who are not ranked in the top 10, or in the top alliance can still manage to at least play the game, even if they are not likely to win it. Without the sabotage feature a smaller player had many things at his disposal, not least being the distance away from the big players, being on the rim of a world. He also had the opportunity to join or create his own alliance, and by working together, could help defend the smaller players in the alliance. As soon as you give players the opportunity to wipe someone off the game, with relatively no cost to themselves, its not going to come as a surprise, when they take that opportunity. Take away any morale bonus, negate the issue of siege engine and nobleman travel speeds (as spies are so much quicker), remove any incoming warning, not provide any possibility to send support either yourself, or receive support from others, make recruitment times for defence too long to help your city even if you are online - thats just a short list of the problems. Yes, this is a beta, and yes there will be mistakes. But maybe the devs should consider talking to the players who have, between them, centuries of experience, before coming up with an idea that, to any player who cared to give it some forethought, was going to be clearly flawed. Let's just say, if they had put the idea out there first, it wouldn't have done any harm listening to the views, even if they chose to ignore them for practical reasons. The guys are here, quite rightly, to beta test - but not here to teach the ABCs of game design.