DeletedUser123
Guest
Of course not. Active or inactive that is cheating, as you gain advantage by not losing troops that you should lose by clearing the inactive player.
Yatogami;n22637 said:There are reports that show hellhammer experiencing the same effect from this bug as you had that started this thread, with you as the attacker, do you have the corroborating report from your side of the battle? http://postimg.org/image/bmcsf0hpl/.
It might help the mods to track down what is happening, since you don't seem aware of it.
zapit480v;n22713 said:Same thing here. I had 3 red battle reports this morning, 1 attack on each of my 3 villages, all 3 attacks came from 1 of the attackers villages and each of the 3 attacks had 1 axe & 1 ram. The reports said I lost, but showed the attacker lost his 1 axe & 1 ram in each of the 3 reports. Each of the reports showed I had no losses. But my villages were cleared of troops (except those recruited via the recruiting queues of each village since the attacks landed) with no damage to my walls.
Please let me know if I need to post any reports or forward them to TW support.
zapit480v;n22735 said:at seecretlare
Bottom line here; fakes consist of a single ram or cat in the attack, or trains of single rams or cats to fake a noble train. The simple fact of adding another ground unit to that supposed "RAM" fake to create an illegal clearing attack proves you knew of this bug and is cheating and should be dealt with severally by the mods.
seecretlare;n22740 said:so i want clarification. if i use one ram in my fakes this bug wont occur? some people werent clear in saying this event happened with a 1 ram fake or with the known 1 ram and 1 other unit fake. i just want to ensure this doesnt happen when i use my proper one ram fakes and all the sudden the enemy village is cleared and i cant justifiably take my target because it was cleared with a cheat. i havent used this bug and want to ensure i dont use it by accident
WarSaint;n22743 said:Guys can this thread be shut down, its been overtaken with gossip and a place where players are expressing there anger.
We are all in the same boat, I doubt one player has not felt the effects of this bug.
Wait till they fix it , and rebuild.
zapit480v;n22744 said:Slayan (ingame mod) was able to duplicate it. I certainly haven't tried it. Those using the bug know the facts of how the bug works. My villages were cleared with the attacker using 1 ram + 1 axe. Since this is what I saw in my red battle reports I assume this to be the case. I saw somewhere else in this thread that they were cleared by 1 ram + 1 LC. This is what leads me to believe that 1 ram + any ground troop creates the bug with the lethal attack power.
I played TW on World 12 as a DNY tribemate. I have sent 1000's upon 1000's of fake attacks (ram or cat) at my opponents and never, never did I or anyone I know send a ground troop other than scouts with those fakes. There are no scouts here, so there is absolutely no advantage or reason to send a ground troop with the ram fakes since when sending 100's of fakes, at this stage, of ram/cat + a ground troop means the loss of hundreds of defenders/attackers better utilized elswhere.... unless there is, like in this instance!!!
I got a late start here on TW2's beta game, then very busy at work once I did start, so I'm no threat at this point with 3 small villages (now cleared). Luck is down playing this like its not a big deal. But look at it this way. Luck has 70 villages. His entire empire (account) could have been cleared over night by a player with one village having 70 rams and 70 axes utilizing this bug. This is a HUGE bug for someone to exploit and the advantage it creates in just a couple days by those who used it is exponential.