DeletedUser940
Guest
before i start i am sure this has been discussed already but i wanted to post about this topic
so as i play this game i am noticing one major flaw. Tribes have no member limit... i believe the idea of being able to recruit anyone and everyone is ridiculous for this game. it makes the game less competitive. it takes away from the loyalty of being in a tribe. there are far less incentives to be loyal to a tribe when you can easily go to what apears to be the winning tribe. take beta world 2 for example. LOB and LCS went to war. LOB started taking the inactives out quickly and some of the actives got scared and immediately left to join LOB because they could becausse the already 100+ tribe had no limit to how much it could recruit. I could easily have this world end quickly by having ZAR join LOB then we get rid of the rest of the tribes that dont work well because they decided to invite everyone around the map to their tribe and boom the world could end in less than a 5 months with about 150 people in the winning tribe.
i suggest a tribe member cap of about 50-75 maybe 100. this allows for a tribe to cover a good amount of area without being able to have room to recruit an enemy tribe when that tribe is losing as well as allowing for elite tribes to exist. also stops these massive disorganized rim wide tribes from existing . elite tribe being high point per player tribe that has less members.
the being able to have as many members as you want rule could technically cause a world to be dominated by a tribe that recruits every player that enters and you could theoretically have a world won by the time it starts. depending on the players to have such dedicated loyalty to the tribe that they would stay in that tribe no matter what to the death is not enough to make this game a fun competitive game. sometimes you have to have something like a membership cap to force the loyalty since you cant just leave and join the enemy if they are capped on members
so as i play this game i am noticing one major flaw. Tribes have no member limit... i believe the idea of being able to recruit anyone and everyone is ridiculous for this game. it makes the game less competitive. it takes away from the loyalty of being in a tribe. there are far less incentives to be loyal to a tribe when you can easily go to what apears to be the winning tribe. take beta world 2 for example. LOB and LCS went to war. LOB started taking the inactives out quickly and some of the actives got scared and immediately left to join LOB because they could becausse the already 100+ tribe had no limit to how much it could recruit. I could easily have this world end quickly by having ZAR join LOB then we get rid of the rest of the tribes that dont work well because they decided to invite everyone around the map to their tribe and boom the world could end in less than a 5 months with about 150 people in the winning tribe.
i suggest a tribe member cap of about 50-75 maybe 100. this allows for a tribe to cover a good amount of area without being able to have room to recruit an enemy tribe when that tribe is losing as well as allowing for elite tribes to exist. also stops these massive disorganized rim wide tribes from existing . elite tribe being high point per player tribe that has less members.
the being able to have as many members as you want rule could technically cause a world to be dominated by a tribe that recruits every player that enters and you could theoretically have a world won by the time it starts. depending on the players to have such dedicated loyalty to the tribe that they would stay in that tribe no matter what to the death is not enough to make this game a fun competitive game. sometimes you have to have something like a membership cap to force the loyalty since you cant just leave and join the enemy if they are capped on members