DeletedUser2159
Guest
Hi there guys,
I would like to discuss the Sabotage feature (hall of orders thieves' guild).
My friend has been relentlessly sabotaged by other players who are much larger than him. They previously tried to attack him but he killed their attacks easily since he has a solid defensive army. He is trying to re-build his spies, but they have a lot more villages than him (he only has one village at the moment). So they can build spies at a much faster rate than him. They have taken down his buildings so much that he has lost about 1200 points (including destroying some very important buildings, making it even harder for him to re-build).
Is "sabotage spamming" really a fun mechanic to have in the game? I mean how is he supposed to defend against them alone? The tribe also can't send spies to "spy support him". (I know this part should be in suggestions thread, but now that i think about it, maybe this "spy supporting" is a feature that can be implemented. Then tribes mates can send their spies to support him in defending against sabotage attacks. Or perhaps thieves' guild should allow your spies to steal resources instead and not sabotage buildings... or maybe just nerf the sabotaging ability somehow...)
Currently however, the result is that by sabotage spamming you can completely kill another player's village without ever attacking him with troops. Thus even if you have a great defensive force, you can't defend against multiple sabotage attacks from multiple players if they out number you. I feel that tribe support is supposed to be able to help smaller players in a tribe until they can get stronger and conquer more villages, but the tribe cant directly help him against sabotage attacks.
TL;DR ==> Sabotage spamming is not a fun or balanced feature imho. Prove me wrong with good reasons if you can
What do you guys think?
Would love to hear innogames' opinion about how the sabotage feature is balanced when it is being spammed against smaller players? I mean the morale feature helps smaller players against larger players armies, but nothing protects them from sabotage spamming.
I would like to discuss the Sabotage feature (hall of orders thieves' guild).
My friend has been relentlessly sabotaged by other players who are much larger than him. They previously tried to attack him but he killed their attacks easily since he has a solid defensive army. He is trying to re-build his spies, but they have a lot more villages than him (he only has one village at the moment). So they can build spies at a much faster rate than him. They have taken down his buildings so much that he has lost about 1200 points (including destroying some very important buildings, making it even harder for him to re-build).
Is "sabotage spamming" really a fun mechanic to have in the game? I mean how is he supposed to defend against them alone? The tribe also can't send spies to "spy support him". (I know this part should be in suggestions thread, but now that i think about it, maybe this "spy supporting" is a feature that can be implemented. Then tribes mates can send their spies to support him in defending against sabotage attacks. Or perhaps thieves' guild should allow your spies to steal resources instead and not sabotage buildings... or maybe just nerf the sabotaging ability somehow...)
Currently however, the result is that by sabotage spamming you can completely kill another player's village without ever attacking him with troops. Thus even if you have a great defensive force, you can't defend against multiple sabotage attacks from multiple players if they out number you. I feel that tribe support is supposed to be able to help smaller players in a tribe until they can get stronger and conquer more villages, but the tribe cant directly help him against sabotage attacks.
TL;DR ==> Sabotage spamming is not a fun or balanced feature imho. Prove me wrong with good reasons if you can
What do you guys think?
Would love to hear innogames' opinion about how the sabotage feature is balanced when it is being spammed against smaller players? I mean the morale feature helps smaller players against larger players armies, but nothing protects them from sabotage spamming.