DeletedUser940
Guest
So Currently beta world 2 or expertus has started a major battle between the top two tribes. now one of the tribes uses mass sabotage as a tactic and i dont blame them because it is still a bit broken. to show you what is wrong i would like to point out one thing. you can sabotage a single target as a tribe but you cant defend against sabotage as a tribe. you can only retaliate. this makes it hard on that person being sabotaged because there is nothing they can do but try to build spies up to reduce the amount of things sabotaged. this game is build around tribes working together but this mechanic doesnt allow a tribe to defend its members together. no i know there have been other threads about this subject but i wanted to bring up some possible solutions
1. making it so spies can support other villages. this would allow a tribe to stack a member with spies that is being sabotaged and at the same time disable them from counter sabotaging them. so its a choice. do you sabotage back? or defend your tribe member from sabotages?
2. a tribe member of mine said to make it so if defending spies is greater than or equal to attacking spies (or sabotage spies) then you lose no defending spies.now this one could use some adjustment. i would say if it is greater than the amount of spies then you lose none but say you have 5 spies and they use 5 spies on you then there would be a possibility of you losing one- two spies... but for me i think this strengthens the defender to much. but in late game it might come up with the same problem as i have now. they just use 4 waves of 5 spies to knock your spies down then sabotage for days.
3. make it so 1 spy cant kill 2 spies... i had 5 spies in my village and they got killed by two waves of 1 spy... i sat there going seriously... what is the point of having a lvl 15 tavern and 5 spies if that happens.
anyways i like the first solution the most as if you have 10 spies in a village it would make it impossible for the enemy to sabotage so they would have to keep switching targets. other than that i like the sabotage aspect of this game it just needs some balancing.
1. making it so spies can support other villages. this would allow a tribe to stack a member with spies that is being sabotaged and at the same time disable them from counter sabotaging them. so its a choice. do you sabotage back? or defend your tribe member from sabotages?
2. a tribe member of mine said to make it so if defending spies is greater than or equal to attacking spies (or sabotage spies) then you lose no defending spies.now this one could use some adjustment. i would say if it is greater than the amount of spies then you lose none but say you have 5 spies and they use 5 spies on you then there would be a possibility of you losing one- two spies... but for me i think this strengthens the defender to much. but in late game it might come up with the same problem as i have now. they just use 4 waves of 5 spies to knock your spies down then sabotage for days.
3. make it so 1 spy cant kill 2 spies... i had 5 spies in my village and they got killed by two waves of 1 spy... i sat there going seriously... what is the point of having a lvl 15 tavern and 5 spies if that happens.
anyways i like the first solution the most as if you have 10 spies in a village it would make it impossible for the enemy to sabotage so they would have to keep switching targets. other than that i like the sabotage aspect of this game it just needs some balancing.