DeletedUser2582
Guest
So im an old Tribal Wars player from the original so no matter what i will sway this is overpowered no matter how many fix's are done since i will abuse this to 100% of its ability i guarantee it.
3 spy's per building lvl fair trade considering 20 village's 1 lvl each i can smash my opponents village before its even noticed i did so and how would he know i did it? he wouldn't nor would he be able to stop it regardless of if it was 5 spy's per lvl id still do it this mechanic will break the game and make players quit in TW were scouts (spy's) do not die if defending its hard to get report's yes but its fair they have same trouble you do doing so.
Before you argue clearing a turtle etc try clearing a village with over 1m sp 1m sw and 500k archers good luck... as for that i can destroy the wall with my spy's now thats so much easier.
There is a cap in support troops on TW2 aswell to favor the former large stacks of Tribal Wars i've been feeling this game will be a walk in the park but this is going to far i don't even need troops anymore to ruin my opponents you may argue but that afk turtle ill lose so many army's then pick an easier target or fight for there village work out how to deal with it or leave it alone a spy in TW2 is an invisible attack that 100% favors offense Spy's are not an offensive unit they are a scouting unit to assist in finding village info.
A petition to remove spy's from being able to destroy buildings how many people would sign it do you think?
It would be a large amount as i clearly have noticed from reading the forums that player's are getting the game ruined by this and i agree 100%.
Link to Petition:
https://www.change.org/p/innogames-...tribal-wars-2-from-the-game?just_created=true
I created this for those who would like to see Spy's ability to ruin villages removed from the game to show them its not a good feature to have.
3 spy's per building lvl fair trade considering 20 village's 1 lvl each i can smash my opponents village before its even noticed i did so and how would he know i did it? he wouldn't nor would he be able to stop it regardless of if it was 5 spy's per lvl id still do it this mechanic will break the game and make players quit in TW were scouts (spy's) do not die if defending its hard to get report's yes but its fair they have same trouble you do doing so.
Before you argue clearing a turtle etc try clearing a village with over 1m sp 1m sw and 500k archers good luck... as for that i can destroy the wall with my spy's now thats so much easier.
There is a cap in support troops on TW2 aswell to favor the former large stacks of Tribal Wars i've been feeling this game will be a walk in the park but this is going to far i don't even need troops anymore to ruin my opponents you may argue but that afk turtle ill lose so many army's then pick an easier target or fight for there village work out how to deal with it or leave it alone a spy in TW2 is an invisible attack that 100% favors offense Spy's are not an offensive unit they are a scouting unit to assist in finding village info.
A petition to remove spy's from being able to destroy buildings how many people would sign it do you think?
It would be a large amount as i clearly have noticed from reading the forums that player's are getting the game ruined by this and i agree 100%.
Link to Petition:
https://www.change.org/p/innogames-...tribal-wars-2-from-the-game?just_created=true
I created this for those who would like to see Spy's ability to ruin villages removed from the game to show them its not a good feature to have.