DeletedUser2103
Guest
Hi,
So a standard village has 2 construction 'queue' slots. What I would like to see is that these slots are parallel construction channels i.e the buildings in these slots both build at the same time. This would speed up construction, provided you have the resources to queue them of course. It would allow players to build some of the very long duration buildings, like headquarters and wall, at the same time as building up the shorter duration buildings at the start. Of course, later on, building two long duration buildings would be beneficial also. A rule could be that you can't build two levels of the same building at the same time i.e it must be a different building in each channel at any one time (eg can't put wall in both channels at once).
For players who buy a 3rd, 4th or 5th slot, this would give them more parallel construction channels to utilise. This would be a bigger premium benefit than the current 3rd queue slot and would therefore sell more of them but at the same time this would be self limiting, because of the resource requirement of continual parallel construction. I would see a maximum of 5 channels being reasonable.
I'd like to see the same thing in the barracks, so you can have 2 parallel troop slots and the troops in these slots build simultaneously.
The above is the core idea, but I'd like to take it a little further also:
Currently a standard city has one building channel, consisting of one live build and one queued build. The second construction channel suggested above could also consist of one live and one queued build. So basically with 2 construction channels operating simultaneously, you could have one live build and one queued build in each channel. Buying a 3rd channel (premium), gives you another live slot and another queued slot. Again this is self limiting because of resource needs. So people can visualise, id see it working something like this:
The same thing applies in the barracks. Currently there is one channel but you can queue however many you like. I'd like to see 2 simultaneous channels as standard, but maybe restrict the number queued to 5. Premium players can then add a 3rd, 4th and 5th simultaneous channel. So in the barracks you would get 2 channels each with 5 slots as standard, and premium can give you up to 5 channels, each with 5 slots.
This would have the advantage of speeding up the game for everyone, allowing more flexibility in how you queue and build, and would give premium players a very attractive feature to purchase.
Looking forward to comments.
Dan
So a standard village has 2 construction 'queue' slots. What I would like to see is that these slots are parallel construction channels i.e the buildings in these slots both build at the same time. This would speed up construction, provided you have the resources to queue them of course. It would allow players to build some of the very long duration buildings, like headquarters and wall, at the same time as building up the shorter duration buildings at the start. Of course, later on, building two long duration buildings would be beneficial also. A rule could be that you can't build two levels of the same building at the same time i.e it must be a different building in each channel at any one time (eg can't put wall in both channels at once).
For players who buy a 3rd, 4th or 5th slot, this would give them more parallel construction channels to utilise. This would be a bigger premium benefit than the current 3rd queue slot and would therefore sell more of them but at the same time this would be self limiting, because of the resource requirement of continual parallel construction. I would see a maximum of 5 channels being reasonable.
I'd like to see the same thing in the barracks, so you can have 2 parallel troop slots and the troops in these slots build simultaneously.
The above is the core idea, but I'd like to take it a little further also:
Currently a standard city has one building channel, consisting of one live build and one queued build. The second construction channel suggested above could also consist of one live and one queued build. So basically with 2 construction channels operating simultaneously, you could have one live build and one queued build in each channel. Buying a 3rd channel (premium), gives you another live slot and another queued slot. Again this is self limiting because of resource needs. So people can visualise, id see it working something like this:
The same thing applies in the barracks. Currently there is one channel but you can queue however many you like. I'd like to see 2 simultaneous channels as standard, but maybe restrict the number queued to 5. Premium players can then add a 3rd, 4th and 5th simultaneous channel. So in the barracks you would get 2 channels each with 5 slots as standard, and premium can give you up to 5 channels, each with 5 slots.
This would have the advantage of speeding up the game for everyone, allowing more flexibility in how you queue and build, and would give premium players a very attractive feature to purchase.
Looking forward to comments.
Dan