DeletedUser2103
Guest
Hello all,
I am posting here to get some feedback and the player views on my experience being on the receiving end of an extreme pay to win player. This all happened in the last week on world EN5. My original thread is here on the EN forums: http://forum.en.tribalwars2.com/for...ussions/15004-this-p2w-model-is-so-unbalanced
I am posting here also because I know this beta forum is more active with innogames developers and staff, as well as more player activity, than the EN forums.
Firstly I'd like to state that I know Innogames has to make money. Myself, I would have liked to spend something on this game because I like the concept, graphics are nice, mobile app is great and quite polished. However, when faced with the extreme pay to win players that I have come up against on every world I've started on so far, there is no way I can spend anything here. The reason for that is quite simple - I can never spend enough to compete with the extreme spenders and I will not waste my money building up a city that can be snatched away by someone spending hundreds and hundreds of pounds and gaining what I see as an extremely unfair advantage.
So on to my recent experience. I started on EN5 approx 6/7 days ago now. This was the first world that I had the android app available on from the outset, so I was able to login from my mobile whilst at work and keep extremely active. My building queues and troop queues were full 24/7 and I never ran out of resources once. I could not have built any faster.
From the outset, there was a player next to me whose city was doubling in score daily. He was double my points after beginners protection ended. I had built an 800 point city in that time, his was almost 1600 points. I would wake up in the morning and he'd added 300 or more points overnight.
I had also built the following troops: 500 spears, 500 swords, 204 archers, 90 axes, 25 lc, 5 ma, 1 pally with equiped weapon. Plus I had my wall up to 16. Like I said, 24/7 queues so it could not have been done faster by anyone without spending.
The first attack came early Monday night. I was hit with 562 spears, 850 axes, 195 LC, 75 MA, 90 rams, 9 cats, 1 pally. I dodged this because I only had my swords and archers in my village as alot of my troops were farming at the time. The battle calculator available online shows I'd have lost all my defense against this anyway. My wall got knocked down from level 16 to level 6 here, by just 90 rams.
The second attack came while I was asleep. I left my defense in my village as it had all returned from farming, so I had what I listed above plus I had rebuilt my wall to level 8 by the time the attack came. I got hit with 639 spears, 1112 axes, 195 lc, 75 ma, 90 rams, 30 cats, 1 pally. Lost all troops of course, wall reduced to zero and he lost about 40% of troops.
My spying on him showed he also has over 600 swords and over 400 archers in his village also.
There is absolutely nothing I could have done against this. I started on the rim this time, have built as fast as I could have done, and players around me are all doing about as well as I was, or less. I wasn't in a tribe yet (remember this is only 5 or 6 days from starting on the world, at the rim also not in the centre). If I was in a tribe I may have got a few spears or swords off those close to me but against that paid for firepower it would not have made a difference. Mr big spender's troops counts will probably be fully recovered in a couple of days as he can just keep rerolling until the legendary deals come up on axes.
I may have been up against a rare case here of someone who has got more money than sense - perhaps Inno's perfect customer. But fundamentally there is a problem because I will never spend any money in these totally unfair circumstances.
Genuinely I would love to see an innogames response to this and whether they truly consider this level of a wipe out to to be fairly balanced. I want to know what Innogames think of me as a potential customer and whether they place any value whatsoever on 'normal' players like me (who would have spent something in fair circumstances), or are we just content to them so mr big spender can feel satisfied with his hundreds of pounds of spending.
I would like to point out that I have read Innogame's statement on its pay model. There are some key points I'd like to quote from it:
Quite clearly, I was unable to compete in this situation. Quite clearly there is a very extreme imbalance here. I do not believe any player could have competed against this, given only 5 days into the world and on the rim where tribe support would be lacking.
I think your definition of 'a bit' is wildly different to mine unfortunately. Crowns allow pretty much unlimited boosts to players willing to spend ALOT of their money on them. Simply look at the amount of troops that this player amassed in only 5/6 days to see that this is far from 'a bit' of an advantage.
To be honest with you I'm kind of sitting here dumbfounded at the moment. A week of solid activity building up a strong city all wasted by nothing more than a credit card player who was willing to throw in huge amounts of cash. I can genuinely promise that if you opened a world with no P2W features but a £10 or so joining fee I would play on it. I cannot and will not play a game of no limit poker with a player who for all I know could be a millionnaire. Why should I even bother playing another world now when the same thing will happen again most likely. Why should I waste my time building up a city and troops for it to be lost in a totally unfair and biased fight.
I would appreciate the courtesy of a response from an Innogames representative on these points I have raised (not some blanket statement please), and I would appreciate the views of other players also.
Regards
Dan
I am posting here to get some feedback and the player views on my experience being on the receiving end of an extreme pay to win player. This all happened in the last week on world EN5. My original thread is here on the EN forums: http://forum.en.tribalwars2.com/for...ussions/15004-this-p2w-model-is-so-unbalanced
I am posting here also because I know this beta forum is more active with innogames developers and staff, as well as more player activity, than the EN forums.
Firstly I'd like to state that I know Innogames has to make money. Myself, I would have liked to spend something on this game because I like the concept, graphics are nice, mobile app is great and quite polished. However, when faced with the extreme pay to win players that I have come up against on every world I've started on so far, there is no way I can spend anything here. The reason for that is quite simple - I can never spend enough to compete with the extreme spenders and I will not waste my money building up a city that can be snatched away by someone spending hundreds and hundreds of pounds and gaining what I see as an extremely unfair advantage.
So on to my recent experience. I started on EN5 approx 6/7 days ago now. This was the first world that I had the android app available on from the outset, so I was able to login from my mobile whilst at work and keep extremely active. My building queues and troop queues were full 24/7 and I never ran out of resources once. I could not have built any faster.
From the outset, there was a player next to me whose city was doubling in score daily. He was double my points after beginners protection ended. I had built an 800 point city in that time, his was almost 1600 points. I would wake up in the morning and he'd added 300 or more points overnight.
I had also built the following troops: 500 spears, 500 swords, 204 archers, 90 axes, 25 lc, 5 ma, 1 pally with equiped weapon. Plus I had my wall up to 16. Like I said, 24/7 queues so it could not have been done faster by anyone without spending.
The first attack came early Monday night. I was hit with 562 spears, 850 axes, 195 LC, 75 MA, 90 rams, 9 cats, 1 pally. I dodged this because I only had my swords and archers in my village as alot of my troops were farming at the time. The battle calculator available online shows I'd have lost all my defense against this anyway. My wall got knocked down from level 16 to level 6 here, by just 90 rams.
The second attack came while I was asleep. I left my defense in my village as it had all returned from farming, so I had what I listed above plus I had rebuilt my wall to level 8 by the time the attack came. I got hit with 639 spears, 1112 axes, 195 lc, 75 ma, 90 rams, 30 cats, 1 pally. Lost all troops of course, wall reduced to zero and he lost about 40% of troops.
My spying on him showed he also has over 600 swords and over 400 archers in his village also.
There is absolutely nothing I could have done against this. I started on the rim this time, have built as fast as I could have done, and players around me are all doing about as well as I was, or less. I wasn't in a tribe yet (remember this is only 5 or 6 days from starting on the world, at the rim also not in the centre). If I was in a tribe I may have got a few spears or swords off those close to me but against that paid for firepower it would not have made a difference. Mr big spender's troops counts will probably be fully recovered in a couple of days as he can just keep rerolling until the legendary deals come up on axes.
I may have been up against a rare case here of someone who has got more money than sense - perhaps Inno's perfect customer. But fundamentally there is a problem because I will never spend any money in these totally unfair circumstances.
Genuinely I would love to see an innogames response to this and whether they truly consider this level of a wipe out to to be fairly balanced. I want to know what Innogames think of me as a potential customer and whether they place any value whatsoever on 'normal' players like me (who would have spent something in fair circumstances), or are we just content to them so mr big spender can feel satisfied with his hundreds of pounds of spending.
I would like to point out that I have read Innogame's statement on its pay model. There are some key points I'd like to quote from it:
As we created and developed the game, we spent a lot of time considering how best to implement premium features in ways that would be beneficial to the players but would not cause such an imbalance that those who did not spend money would be unable to compete.
Quite clearly, I was unable to compete in this situation. Quite clearly there is a very extreme imbalance here. I do not believe any player could have competed against this, given only 5 days into the world and on the rim where tribe support would be lacking.
In all the feedback we have received so far, I think one aspect is worth mentioning. The crown options we offer allow everyone to play for free, on a very polished (and soon to be) cross platform game. This means that while a minority can boost their game play a bit,...
I think your definition of 'a bit' is wildly different to mine unfortunately. Crowns allow pretty much unlimited boosts to players willing to spend ALOT of their money on them. Simply look at the amount of troops that this player amassed in only 5/6 days to see that this is far from 'a bit' of an advantage.
To be honest with you I'm kind of sitting here dumbfounded at the moment. A week of solid activity building up a strong city all wasted by nothing more than a credit card player who was willing to throw in huge amounts of cash. I can genuinely promise that if you opened a world with no P2W features but a £10 or so joining fee I would play on it. I cannot and will not play a game of no limit poker with a player who for all I know could be a millionnaire. Why should I even bother playing another world now when the same thing will happen again most likely. Why should I waste my time building up a city and troops for it to be lost in a totally unfair and biased fight.
I would appreciate the courtesy of a response from an Innogames representative on these points I have raised (not some blanket statement please), and I would appreciate the views of other players also.
Regards
Dan