DeletedUser385
Guest
At once I am very sorry for the English.
If something is not clear - write. I will try to duplicate.
Proposal is as follows. Not a bad thing to be done so that the technology when upgrading buildings would be to choose from. For example - now, reaching the level of the barracks bution we can choose only one option - a discipline. I propose to give two options to choose from. For instance, one option - it is a discipline, and the second - say reducing the time of recruitment.
The same with all the other technologies. Market, a tavern, a statue, storage, etc. The idea - that each player had the opportunity to make something like a unique branch of development - that much variety to the game.
If something is not clear - write. I will try to duplicate.
Proposal is as follows. Not a bad thing to be done so that the technology when upgrading buildings would be to choose from. For example - now, reaching the level of the barracks bution we can choose only one option - a discipline. I propose to give two options to choose from. For instance, one option - it is a discipline, and the second - say reducing the time of recruitment.
The same with all the other technologies. Market, a tavern, a statue, storage, etc. The idea - that each player had the opportunity to make something like a unique branch of development - that much variety to the game.