DeletedUser138
Guest
Hi all,
We have now been working on Tribal Wars 2 for some good time, over 2 years of development has gone in to the game, with many people involved in making it. What you should not forget, is we still provide a free game, we do not put any hurdles in your way, you can play our content without getting a pay wall, something that we have worked very hard to keep that way.
We offer payment options for players who want to spend money and support the work we do, and to help us continue to do it, for hopefully many years to come. But you have to keep in mind that we have to offer attractive options to pay for, as else, you would not feel attracted to use them. As some have already mentioned, some of our officers are said to be "Worth nothing, as they provide too little", and in many cases it is true, and we also see that from our user statistics. The officers that provide more options, and more valuable ones, are also used almost 50 times more. Therefore implementing something that is not valuable enough for you, will also end up in you not using it, and end up with us not being able to support the game.
We have to fight with many free games that are on the market, and to be able to do that, we have to be able to generate enough revenue from the players who choose to pay, to be able to cover our costs and keep the servers populated and fun. Without this, we would end up with empty worlds and no one to fight.
I know i will never be able to justify any paying feature we add to the game in the future, with all of you. But i do hope that you get a understanding for why we have to do it.
At the same time, i would have loved to make this game subscription based, but the Subscription based games are not as popular anymore. If we would turn to subscriptions, we would have to take 30 - 40 dollars a month, to be able to sustain growth of the game, as maybe only 10% or less of the players we would get via marketing would end up going from Trial to a real subscription. And then there are many risks, like that we would not be able to achieve so many subscriptions that we would need, to be able to sustain the game, or that our fees would be too big, and then again, not enough to sustain the game.
Thanks for reading. And most of all, for playing.
We have now been working on Tribal Wars 2 for some good time, over 2 years of development has gone in to the game, with many people involved in making it. What you should not forget, is we still provide a free game, we do not put any hurdles in your way, you can play our content without getting a pay wall, something that we have worked very hard to keep that way.
We offer payment options for players who want to spend money and support the work we do, and to help us continue to do it, for hopefully many years to come. But you have to keep in mind that we have to offer attractive options to pay for, as else, you would not feel attracted to use them. As some have already mentioned, some of our officers are said to be "Worth nothing, as they provide too little", and in many cases it is true, and we also see that from our user statistics. The officers that provide more options, and more valuable ones, are also used almost 50 times more. Therefore implementing something that is not valuable enough for you, will also end up in you not using it, and end up with us not being able to support the game.
We have to fight with many free games that are on the market, and to be able to do that, we have to be able to generate enough revenue from the players who choose to pay, to be able to cover our costs and keep the servers populated and fun. Without this, we would end up with empty worlds and no one to fight.
I know i will never be able to justify any paying feature we add to the game in the future, with all of you. But i do hope that you get a understanding for why we have to do it.
At the same time, i would have loved to make this game subscription based, but the Subscription based games are not as popular anymore. If we would turn to subscriptions, we would have to take 30 - 40 dollars a month, to be able to sustain growth of the game, as maybe only 10% or less of the players we would get via marketing would end up going from Trial to a real subscription. And then there are many risks, like that we would not be able to achieve so many subscriptions that we would need, to be able to sustain the game, or that our fees would be too big, and then again, not enough to sustain the game.
Thanks for reading. And most of all, for playing.