Barbiearian
Squire
Unfortunately I seem to have started too late, but I am stuck in an area with zero fighting. I cannot see where we are on the world map, and even if I could - it takes so long to travel anywhere, I suspect it wouldn't be practical for players to move closer together (as you would normally try to do in an alliance game).
I haven't been hit once in this game - and, there seems little point hitting some guy who only has one village - one, its mean, and two, why would I lost troops doing it - even though I can guarantee a win, I'm only gaining a village 2K ish above what I could get from a free barbarian village, but lose my troops.
I presume its not my aura that keeps players from attacking me - and I'm only in an alliance with 10 active players - I presume it has to be simply the fact you have made the travel speed of troops so ridiculously slow, no-one can attack (even the cities on screen are too far away for practical attacks).
Sending troops to the other side of the world - might take one or two days - but, when I've been playing for a month, and ended up playing farmville without the tractors, I question if you should speed them up so fighting is more practical.
As I hinted at, it maybe I started too late and am stuck with the noobs - but either way, I've no-one to attack, and no-one attacks me - its not tribal wars - its tribal bores atm. Even the kingdom rankings dont work (i.e., if a guy has one city in your kingdom, it counts all of his score from all kingdoms - thats dumb).
So - to summarise - I have no idea who is winning in my kingdom - there is no way of seeing where the kingdoms start or finish (the rivers are bugged as discussed with support). I have no wish to attack some random player, just to score whore - I attack when there is a strategic advantage - but there is no way of seeing if there is, as things stand. Maybe if that was fixed, it might make sense to attack some play that would take 2 days to take over his city, even though he is only just next door? I dont know.
In reality, all I want is a game where I can attack, players can attack me - we have tribal WARS - not BORES.
I haven't been hit once in this game - and, there seems little point hitting some guy who only has one village - one, its mean, and two, why would I lost troops doing it - even though I can guarantee a win, I'm only gaining a village 2K ish above what I could get from a free barbarian village, but lose my troops.
I presume its not my aura that keeps players from attacking me - and I'm only in an alliance with 10 active players - I presume it has to be simply the fact you have made the travel speed of troops so ridiculously slow, no-one can attack (even the cities on screen are too far away for practical attacks).
Sending troops to the other side of the world - might take one or two days - but, when I've been playing for a month, and ended up playing farmville without the tractors, I question if you should speed them up so fighting is more practical.
As I hinted at, it maybe I started too late and am stuck with the noobs - but either way, I've no-one to attack, and no-one attacks me - its not tribal wars - its tribal bores atm. Even the kingdom rankings dont work (i.e., if a guy has one city in your kingdom, it counts all of his score from all kingdoms - thats dumb).
So - to summarise - I have no idea who is winning in my kingdom - there is no way of seeing where the kingdoms start or finish (the rivers are bugged as discussed with support). I have no wish to attack some random player, just to score whore - I attack when there is a strategic advantage - but there is no way of seeing if there is, as things stand. Maybe if that was fixed, it might make sense to attack some play that would take 2 days to take over his city, even though he is only just next door? I dont know.
In reality, all I want is a game where I can attack, players can attack me - we have tribal WARS - not BORES.