Barbiearian
Squire
Whilst I recognise that all this genre is renowned for slow gameplay at the beginning, TW2 seems to be taking a lot longer than most I would suggest. I wonder what the logic of making a game quite so slow in the beginning - does that not just put lots of players off, if they are looking at 12+hour building queues after just a week or so? I'm not suggesting a double-speed server or the like - its just I wonder how much of the waiting time is designed purely to encourage pay to finish, rather than being part of the actual gameplay, or how it is encouraging new members to stick with it (which has to be of paramount importance to keep a game running).
I think its quite normal to have certain building upgrades you do overnight in this genre - coz they take so long - but this game seems to put everything in that category.
Without a chat system in place (which I realise has been mentioned before), and with such long upgrade times at the start of the game, the percentage of players persevering is not going to be very high I'd suggest - well at least a lot lower than it might be.
I'd suggest you keep the 3 or 4+ hour upgrades to a bare minimum at the beginning of the game - not make it the norm.
I think its quite normal to have certain building upgrades you do overnight in this genre - coz they take so long - but this game seems to put everything in that category.
Without a chat system in place (which I realise has been mentioned before), and with such long upgrade times at the start of the game, the percentage of players persevering is not going to be very high I'd suggest - well at least a lot lower than it might be.
I'd suggest you keep the 3 or 4+ hour upgrades to a bare minimum at the beginning of the game - not make it the norm.