warmire
New Member
for whomever it may concern:
new to TW2- 19hrs of protection left to paint the perfect picture.
just some thoughts i feel the need to cast out there...for no reason but posterity in history i suppose
-and knowing were in beta- which means, still in progress.
i come from tw1 & graphically we are happier, great job designers! this "world", this app we have here, is more an exercise in imagination, than visual "wowness", every must agree.
Visually ive been upgraded from the tw1 world tho, and knowing the great game mechanics of That world, this is of course, the next best thing.
the hover overs-the movement lines-the denotes of army coming/going- all great im diggin it
For user ease and frankly, for much much better strategic depth- i wish for our map to come out about another 2x what it does. i count 4clicks on my mouse wheel, 12 clicks would make me salivate. a global view, and all i can think of is Civ 4 with its very great set of strategic/tactics masks.
So i can quickly see what tribes are where, and whose village is which- by color, icons, tags either way... SO many items for the "info buff" could be branched out from here. exmpl-when i have many villages, it'd be great to see which is off...which is defense.. etc.etc.
Ive personally found it hard so far to create a great sense of "the whole scene"...
right in the center/upper of the user interface is big blank spot. perfect real estate for a server clock. the holy grail of our world. what time is it?
i COULD figure it out if i had too
i certainly cant chime in the spy mechanic discussion going about these days, i obviously have no experience with it
= but i can say i DO love the idea of having them, im glad the devs introduced them
at the same time i was sad to see the scouts go.. very much so the more i dwell on it. I just put a book down and this incredible description of 4000 calv scouts winding through this mountain pass, seeking out every vantage point- desperate to cop a view at the enemy fortification. as a war historian for 25yrs ive read this example numerous times.
what tw1 had going in its realism, was the scouts, i just took it for granted at the time!!!
- thinking back upon stacks and racks of books - even the actual numbers coencide alot of times
My point is, after 3 days playing- i miss the scouts. i knew it as a straightforward means to gather my intell, the game mechanics in that aspect where great- and it was utterly realistic.
....only time will sway my answer on the switch from scouts to spy, and any balance issues-
my end opinion being there is certainly room for both-
i read a post in the forum, that spies should serve an annoyance- perfectly right
if i could take that one step further- id say, cav scouts are the Bread
Spys should be the butter
But im not gonna let the discussion dampen my attitude
Whatever bugs are here in beta, i have faith in who brought me the original Tribal Wars
No expert in TW2 yet, i AM an expert on what keeps me "going" in a video game... and im happy and grateful so far
Thanks
new to TW2- 19hrs of protection left to paint the perfect picture.
just some thoughts i feel the need to cast out there...for no reason but posterity in history i suppose
-and knowing were in beta- which means, still in progress.
i come from tw1 & graphically we are happier, great job designers! this "world", this app we have here, is more an exercise in imagination, than visual "wowness", every must agree.
Visually ive been upgraded from the tw1 world tho, and knowing the great game mechanics of That world, this is of course, the next best thing.
the hover overs-the movement lines-the denotes of army coming/going- all great im diggin it
For user ease and frankly, for much much better strategic depth- i wish for our map to come out about another 2x what it does. i count 4clicks on my mouse wheel, 12 clicks would make me salivate. a global view, and all i can think of is Civ 4 with its very great set of strategic/tactics masks.
So i can quickly see what tribes are where, and whose village is which- by color, icons, tags either way... SO many items for the "info buff" could be branched out from here. exmpl-when i have many villages, it'd be great to see which is off...which is defense.. etc.etc.
Ive personally found it hard so far to create a great sense of "the whole scene"...
right in the center/upper of the user interface is big blank spot. perfect real estate for a server clock. the holy grail of our world. what time is it?
i COULD figure it out if i had too
i certainly cant chime in the spy mechanic discussion going about these days, i obviously have no experience with it
= but i can say i DO love the idea of having them, im glad the devs introduced them
at the same time i was sad to see the scouts go.. very much so the more i dwell on it. I just put a book down and this incredible description of 4000 calv scouts winding through this mountain pass, seeking out every vantage point- desperate to cop a view at the enemy fortification. as a war historian for 25yrs ive read this example numerous times.
what tw1 had going in its realism, was the scouts, i just took it for granted at the time!!!
- thinking back upon stacks and racks of books - even the actual numbers coencide alot of times
My point is, after 3 days playing- i miss the scouts. i knew it as a straightforward means to gather my intell, the game mechanics in that aspect where great- and it was utterly realistic.
....only time will sway my answer on the switch from scouts to spy, and any balance issues-
my end opinion being there is certainly room for both-
i read a post in the forum, that spies should serve an annoyance- perfectly right
if i could take that one step further- id say, cav scouts are the Bread
Spys should be the butter
But im not gonna let the discussion dampen my attitude
Whatever bugs are here in beta, i have faith in who brought me the original Tribal Wars
No expert in TW2 yet, i AM an expert on what keeps me "going" in a video game... and im happy and grateful so far
Thanks