Re- Posting from my original thread since this thread seems to be more recent
Hi guys, I have been away for a while, but looking into playing again...
How is the sabotage at the moment? Has the Homeguard fixed it?
I have browsed around and I like some of the ideas, however I still feel like the designers should look at sabotaging holistically:
- To me as a player it is all about risk vs reward. I.e. if I am sending sabotages as a tribe, there is a risk of time (to build spies and to send the attacks) and resources (which it costs to build the spies). Late game the resource risk becomes almost negligible.
- The possible reward is destroying building levels of the opponent's ville. This reward should be weighed against the risk referred to above. The resource and (especially the) time cost for re-building buildings is obviously a lot larger than the risk of sending spies and rebuilding the spies.
I still like my original idea of being able to send supporting spies to your tribesmates, it would balance things better than the homeguard, which is just % based, but I would like to know from people currently playing what they think. I really love this game and would like to get back into it, but i dont want to if the sabotage spamming is going to be as bad as it was when I stopped playing.
Anyways, would love to hear what you guys think.