DeletedUser5
Guest
Summary:
This update introduces additional advantages for the Master of Loot as we felt this officer was not beneficial enough in comparison to the other officers. Furthermore, in this update we continue polishing the game and fixing reported bugs.
As always: Do not forget to clear your browser cache (correctly, not just Ctrl+F5), or you may face display issues and other errors.
Please make sure you followed this advice before reporting new bugs.
New Features:
- Extended loot capacity is now shown in army presets when Master of Loot is active.
- Master of Loot now also has a 10% chance to trigger an instant resource building upgrade in the attacked barbarian village. This will be marked on corresponding report.
- The button to instantly finish a building is now also visible directly in the village overview.
Improvements:
- Master of Loot is now disabled for attacks including Noblemen or siege weapons. A tooltip is explaing why it has been disabled for corresponding attack.
- Incoming commands can now be hidden in overview screen. You'll find a red X button next to them, which deletes them from the overview. This way you can sort out fake attacks.
- Shop and premium buttons are now greyed out to prevent players from buying items or premium functions multiple times at once.
- Tooltips have been added to inactive buttons in the Academy explaining why corresponding button is inactive.
- The quest icons have been updated.
- Text rendering for long names has been fixed to allow better visibility of names.
Bug Fixes:
- The icon size for troop movements on the map has been fixed.
- The character count for messages is now being correctly updated when adding a link (e.g. report).
- The display of links to external websites has been fixed.
- Players will only be rewarded as many units as provisions are available. As an example, if you were to get 30 Spearmen as quest reward but only have 20 provisions left, you would only received 20 Spearmen instead.
- In the world selection screen, the world names are now being displayed instead of their IDs.
- All villages under the effect of the attack protection should now have the blue shield displayed next to their name.
- A quest goal has been fixed in order to better match the provisions available at that state of the game.
Thank you for your help everyone! We will continue to work on your reported issues and polish the game.
Tell us what you think about the update in this topic: http://forum.beta.tribalwars2.com/fo...7-changelog-35
Sincerely,
The Tribal Wars 2 Team!