davispuh
New Member
This is partly a bug report and partly a feature request.
The main issue is that it's not possible to know in what order attacks will arrive when they are in the same second.
This can cause confusion as actual order doesn't match displayed order.
Also battle report time doesn't match incoming time.
From incomings we can see that we have 4 attacks arriving at:
But if we look at battle report times we see they are different:
Next issue is that attack sent to Barbarian village (489|498) was arriving at 5:12:34 PM with travel time of exactly 0:45:00 (swords)
but as we saw earlier it returns at 5:57:35 which is 1 second later.
Also from village command view it looks like this troop return command would miss battle, but it actually was present in 4th attack.
Here I made a table with summary how these commands went.
Can clearly see how command time and actual report time is different and how it's not possible to tell if command will be before or after attack if it's in same second.
Note that even if actual order and incoming order almost matches, that's just a coincidence as I have seen before that it might not match actual battle order so we need milliseconds.
Or alternatively make that if commands arrive in same second then they all join together to fight 1 single battle which could be pretty cool game mechanic.
Part of the game: battle/commands/incomings
Browser: Doesn't matter, any/all, Firefox
Operating system: Doesn't matter, any/all, Linux
World(s): Semper
The main issue is that it's not possible to know in what order attacks will arrive when they are in the same second.
This can cause confusion as actual order doesn't match displayed order.
Also battle report time doesn't match incoming time.
From incomings we can see that we have 4 attacks arriving at:
- 5:57:33
- 5:57:34
- 5:57:34
- 5:57:35
But if we look at battle report times we see they are different:
- 5:57:34 PM
- 5:57:35 PM
- 5:57:36 PM
- 5:57:38 PM
Next issue is that attack sent to Barbarian village (489|498) was arriving at 5:12:34 PM with travel time of exactly 0:45:00 (swords)
but as we saw earlier it returns at 5:57:35 which is 1 second later.
Also from village command view it looks like this troop return command would miss battle, but it actually was present in 4th attack.
Here I made a table with summary how these commands went.
Can clearly see how command time and actual report time is different and how it's not possible to tell if command will be before or after attack if it's in same second.
Actual order | Incoming order | Source village | Command time | Report time | Spear | Sword | Axe | Archer | LC | HC | Ram | Catapult | Berseker | Treb | Noble | Paladin |
0 | - | Pegz01 (498|498) | - | - | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
1 | 1 | fair50's village (510|488) | 17:57:31 | 17:57:31 | 439 | 2385 | 0 | 971 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
2 | 2 | second village (502|499) | 17:57:32 | 17:57:32 | 414 | 216 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
3 | 3 | Pegz05 (504|502) | 17:57:32 | 17:57:32 | 38 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
4 | 4 | Pegz03 (499|498) | 17:57:32 | 17:57:33 | 289 | 174 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
5 | 5 | 1st attack | 17:57:33 | 17:57:34 | 1180 | 2820 | 0 | 1139 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 |
- | - | 1st attack loses | - | - | 934 | 2233 | 0 | 902 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 |
- | - | Left after 1st battle | - | - | 246 | 587 | 0 | 237 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
6 | 6 | Pegz05 (504|502) | 17:57:33 | 17:57:34 | 132 | 156 | 0 | 356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
7 | 7 | I Love It (508|490) | 17:57:33 | 17:57:35 | 2099 | 1140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
8 | 8 | 2nd attack | 17:57:34 | 17:57:35 | 2477 | 1883 | 0 | 593 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
- | - | 2nd attack loses | - | - | 554 | 421 | 0 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- | - | Left after 2nd battle | - | - | 1923 | 1462 | 0 | 460 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
9 | 9 | 3rd attack | 17:57:35 | 17:57:36 | 1923 | 1462 | 0 | 460 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
- | - | 3rd attack loses | - | - | 560 | 426 | 0 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- | - | Left after 3rd battle | - | - | 1363 | 1036 | 0 | 326 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
10 | 10 | skeew's second village (507|493) | 17:57:34 | 17:57:36 | 2739 | 0 | 0 | 1729 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
11 | 11 | Petros (498|497) | 17:57:34 | 17:57:37 | 310 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
12 | 17 | Barbarian village (489|498) | 17:57:35 | - | 362 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
13 | 12 | 4th attack | 17:57:35 | 17:57:38 | 4774 | 1088 | 0 | 2055 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
- | - | 4th attack loses | - | - | 512 | 117 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- | - | Left after 4th battle | - | - | 4262 | 971 | 0 | 1835 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
14 | 13 | Sinsen (493|510) | 17:57:35 | 17:57:38 | 500 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
15 | 14 | Barbarian village (503|504) | 17:57:35 | 17:57:39 | 291 | 362 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
16 | 15 | Bully Style (496|508) | 17:57:35 | 17:57:39 | 1092 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
17 | 16 | Jason03 (506|497) | 17:57:35 | 17:57:40 | 450 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Note that even if actual order and incoming order almost matches, that's just a coincidence as I have seen before that it might not match actual battle order so we need milliseconds.
Or alternatively make that if commands arrive in same second then they all join together to fight 1 single battle which could be pretty cool game mechanic.
Part of the game: battle/commands/incomings
Browser: Doesn't matter, any/all, Firefox
Operating system: Doesn't matter, any/all, Linux
World(s): Semper