New Issue Wrong report times - need miliseconds

davispuh

New Member
This is partly a bug report and partly a feature request.
The main issue is that it's not possible to know in what order attacks will arrive when they are in the same second.
This can cause confusion as actual order doesn't match displayed order.
Also battle report time doesn't match incoming time.

From incomings we can see that we have 4 attacks arriving at:
  • 5:57:33
  • 5:57:34
  • 5:57:34
  • 5:57:35
incomings.png

village commands.png


But if we look at battle report times we see they are different:
  • 5:57:34 PM
  • 5:57:35 PM
  • 5:57:36 PM
  • 5:57:38 PM
reports.png

reports2.png



Next issue is that attack sent to Barbarian village (489|498) was arriving at 5:12:34 PM with travel time of exactly 0:45:00 (swords)
but as we saw earlier it returns at 5:57:35 which is 1 second later.
snipe_attack.png

travel.png


Also from village command view it looks like this troop return command would miss battle, but it actually was present in 4th attack.
Here I made a table with summary how these commands went.
Can clearly see how command time and actual report time is different and how it's not possible to tell if command will be before or after attack if it's in same second.

Actual order
Incoming order
Source village
Command time
Report time
Spear
Sword
Axe
Archer
LC
HC
Ram
Catapult
Berseker
Treb
Noble
Paladin
0​
-​
Pegz01 (498|498)​
-​
-​
0​
37​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
1​
1​
fair50's village (510|488)​
17:57:31​
17:57:31​
439​
2385​
0​
971​
0​
0​
0​
0​
0​
0​
0​
1​
2​
2​
second village (502|499)​
17:57:32​
17:57:32​
414​
216​
0​
168​
0​
0​
0​
0​
0​
0​
0​
0​
3​
3​
Pegz05 (504|502)​
17:57:32​
17:57:32​
38​
8​
0​
0​
0​
0​
0​
0​
0​
0​
0​
1​
4​
4​
Pegz03 (499|498)​
17:57:32​
17:57:33​
289​
174​
0​
0​
0​
0​
1​
0​
0​
0​
0​
0​
5​
5​
1st attack​
17:57:33​
17:57:34​
1180​
2820​
0​
1139​
0​
0​
1​
0​
0​
0​
0​
2​
-​
-​
1st attack loses​
-​
-​
934​
2233​
0​
902​
0​
0​
1​
0​
0​
0​
0​
2​
-​
-​
Left after 1st battle​
-​
-​
246​
587​
0​
237​
0​
0​
0​
0​
0​
0​
0​
0​
6​
6​
Pegz05 (504|502)​
17:57:33​
17:57:34​
132​
156​
0​
356​
0​
0​
0​
0​
0​
0​
0​
0​
7​
7​
I Love It (508|490)​
17:57:33​
17:57:35​
2099​
1140​
0​
0​
0​
0​
0​
0​
0​
0​
0​
1​
8​
8​
2nd attack​
17:57:34​
17:57:35​
2477​
1883​
0​
593​
0​
0​
0​
0​
0​
0​
0​
1​
-​
-​
2nd attack loses​
-​
-​
554​
421​
0​
133​
0​
0​
0​
0​
0​
0​
0​
0​
-​
-​
Left after 2nd battle​
-​
-​
1923​
1462​
0​
460​
0​
0​
0​
0​
0​
0​
0​
1​
9​
9​
3rd attack​
17:57:35​
17:57:36​
1923​
1462​
0​
460​
0​
0​
0​
0​
0​
0​
0​
1​
-​
-​
3rd attack loses​
-​
-​
560​
426​
0​
134​
0​
0​
0​
0​
0​
0​
0​
0​
-​
-​
Left after 3rd battle​
-​
-​
1363​
1036​
0​
326​
0​
0​
0​
0​
0​
0​
0​
1​
10​
10​
skeew's second village (507|493)​
17:57:34​
17:57:36​
2739​
0​
0​
1729​
0​
0​
0​
0​
0​
0​
0​
0​
11​
11​
Petros (498|497)​
17:57:34​
17:57:37​
310​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
12​
17​
Barbarian village (489|498)​
17:57:35​
-​
362​
52​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
13​
12​
4th attack​
17:57:35​
17:57:38​
4774​
1088​
0​
2055​
0​
0​
0​
0​
0​
0​
0​
1​
-​
-​
4th attack loses​
-​
-​
512​
117​
0​
220​
0​
0​
0​
0​
0​
0​
0​
0​
-​
-​
Left after 4th battle​
-​
-​
4262​
971​
0​
1835​
0​
0​
0​
0​
0​
0​
0​
1​
14​
13​
Sinsen (493|510)​
17:57:35​
17:57:38​
500​
40​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
15​
14​
Barbarian village (503|504)​
17:57:35​
17:57:39​
291​
362​
0​
99​
0​
0​
0​
0​
0​
0​
0​
0​
16​
15​
Bully Style (496|508)​
17:57:35​
17:57:39​
1092​
0​
0​
40​
0​
0​
0​
0​
0​
0​
0​
0​
17​
16​
Jason03 (506|497)​
17:57:35​
17:57:40​
450​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​
0​

Note that even if actual order and incoming order almost matches, that's just a coincidence as I have seen before that it might not match actual battle order so we need milliseconds.
Or alternatively make that if commands arrive in same second then they all join together to fight 1 single battle which could be pretty cool game mechanic.

battle1.png

battle2.png

battle3.png

battle4.png



Part of the game: battle/commands/incomings
Browser: Doesn't matter, any/all, Firefox
Operating system: Doesn't matter, any/all, Linux
World(s): Semper
 

davispuh

New Member
I now have another example, it's really impossible to know in what order attacks will actually arrive. For example if you send a noble train all in same second then even under unit movements that displayed order won't be correct actual order, this can cause your noble nuke to not be first attack - terrible result...

I sent a test attack
1606615270352.png

When you open unit movements and check if your train is in correct order it all looks good.
1606615316663.png


But this is not the actual order that attacks will arrive in. When we look at reports we see that this last attack with 106 spears actually wasn't last but one before and I've seen this happen even for 1st nuke to not be first attack.

Actual order
1606615717068.png

1606615780107.png

1606615489757.png

1606615838157.png


See how 120 spears were last ones and 106 spears were before them even if it didn't look so from unit movements.
 
Top