Implemented Wiki of TW2

DeletedUser536

Guest
Hey guys,

Today i don´t have an acsess to the closed beta yet, so i go and read the wiki...
I recognize that you forgot some very important data in the tables!
Headquarters: http://wiki.en.tribalwars2.com/index.php?title=Headquarters
pls add the build time reduction
Timber Camp: http://wiki.en.tribalwars2.com/index.php?title=Timber_Camp
pls add the prodution per hour colum
Clay Pit: http://wiki.en.tribalwars2.com/index.php?title=Clay_Pit
pls add the prodution per hour colum
Iron Mine: http://wiki.en.tribalwars2.com/index.php?title=Iron_Mine
pls add the prodution per hour colum
Farm: http://wiki.en.tribalwars2.com/index.php?title=Farm
pls add maximum population
Warehouse: http://wiki.en.tribalwars2.com/index.php?title=Warehouse
pls add capacity
Barracks: http://wiki.en.tribalwars2.com/index.php?title=Barracks
pls add the time factor
Wall: http://wiki.en.tribalwars2.com/index.php?title=Wall
pls add the %facktor and the base defend each Level
Market: http://wiki.en.tribalwars2.com/index.php?title=Market
pls add the number of available traders

Units: http://wiki.en.tribalwars2.com/index.php?title=Units
pls add the poroduction time of each Unit (I prefer the correct production time without reducions from the Warehouse)
and pls add the movement speed each Unit

And add pls Hitpoints to All Building.
lg
BigSnipe
 

DeletedUser260

Guest
Also the attack limit for each rally point level is missing.
 

DeletedUser3

Guest
Thank you Bigsnipe and co! I will pass this page to our wiki master. Your suggestions will help us greatly.
 

DeletedUser51

Guest
While you're at it could you add in the base build times for everything? and the actual formulas for all of these figures - construction times, res produced, recruitment speed etc etc. We'll probably work it all out ourselves eventually but this saves some time and puts the info out there for everyone.

Also copy paste your documentation on how the battle results are calculated, so even if we don't have a sim we can still create our own sims. :D.
 

DeletedUser25

Guest
Muldeh;n3564 said:
Also copy paste your documentation on how the battle results are calculated, so even if we don't have a sim we can still create our own sims. :D.

Nooo, my precious ;)
 

DeletedUser260

Guest
Muldeh;n3530 said:
That's not active yet anyway.
Well, the wiki seems to suggest it's a default feature; perhaps that should also be clarified then :D
 

DeletedUser51

Guest
There are lots of things that aren't active yet (report forwarding, coop play etc etc), do we need clairification for them all or can we just wait?
 

DeletedUser3

Guest
Once major changes are implemented we will communicate them. For now we are concentrating on polishing our existing features, before we tackle the "soon-to-come" features you have seen on the wiki. Please be patient with this process. Development takes time. However these issues are of course planned for the future.
 

DeletedUser303

Guest
context;n3806 said:
There are also no articles on achievements on wiki

I believe that's something the community itself must do :p
 

DeletedUser272

Guest
xShteff;n3813 said:
I believe that's something the community itself must do :p

well, there is no way to register, log-in, edit or add pages, so I thought this is closed for the community to "do"
 

DeletedUser557

Guest
I don't expect that the Wiki is the most important thing for Innogames right now.
 

DeletedUser250

Guest
xShteff;n3813 said:
I believe that's something the community itself must do :p


It's only a wiki in the sense that multiple Inno team members can edit it easily, it's not actually editable by the public. I assume volunteers (mods) will have access to it though and not only paid employees, but I could be mistaken on that, just basing that guess on the fact that I used to have access to the TribalWars wiki.
 

DeletedUser557

Guest
And there will be some fan made info sites. I'm sure of that, but for now the Beta members can just test things ingame without any problem.
 
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