Feedback: Version 1.14

DeletedUser40

Guest
Please give us your feedback about version 1.14 here.
Improvement


  • Chances to get an epic or legendary roll in your Resource Deposit have been increased.

Bug Fixes


  • The map will no longer scroll too fast.
  • The map will no longer freeze when you scroll all the way to the bottom.
  • Resources are now sorted correctly by their amounts in the overview screen.
  • Supporting units can now be correctly withdrawn if you have 50 attacks running simultaneously.
  • You can no longer run additional errands in your Resource Deposit if you have reached the daily maximum.
  • Second Village tasks will now always grant the correct amount of points regardless on which day they are completed.
  • The map icon of your Second Village will no longer move if there is no task available.
  • If a player re-joins a mass conversation he or she will be able to reply again.
  • Deleted players will be removed from your contact list.
  • The layout of the Paladin screen will no longer break when your Paladin has a long name.
  • The recruitment time for the fifth spy is now displayed correctly.
  • Recruitment orders will now be cancelled when the building level requirements are no longer met.
  • The amounts of resources are no longer displayed in red if your Storage is not full anymore.
  • 'Remember me' cookies on the login page are stored correctly again.
  • Your Paladin will no longer find new weapons if you don't have a Paladin.
  • A rare case of players not being able to purchase items in the shop has been resolved.
  • Some translations have been fixed.

Android (Release Date: April 27)


With this update we are bringing you some nice additions to your game experience. Not only have we eliminated bugs for a better experience, but at the same time we have improved the app in such ways that it's faster and be more stable.

On top of that, there's a bunch of new features that will help you manage your account more easily and get those extra villages from your enemies!

SIMPLE OVERVIEWS
Navigating through your villages and having to tap on each building to see what you have in production or to see how much resources you have left? No more! Now you can access the simple overviews which will provide a breakdown of all your villages in a list, including detailed information such as resources in your warehouse, unused Provisions, troops in recruitment, and buildings in your queue! You got nothing in production? No worries, we added buttons that will take you directly to your Headquarters or Barracks so you can give your orders! When you're done with that you will be taken back to the overview screen again.

NEW GLOBAL AND VILLAGE INFORMATION
You will notice that we have removed the old Global Information in the upper left corner. This information is now visible at the bottom center of your screen instead. You're in a village that is being attacked? Then you will now see the new village information at the bottom. Here you can see everything related to your current village, such as incoming attacks, current loyalty if it's below 100, or even the Attack Protection that you have left. The Global Information provides the most vital information that affects your whole account, such as attacks that are directed at multiple villages. We will expand this feature as we go on.

BETTER TABLET LAYOUT
We know you most likely will not like us for this, at least not in the beginning. But we rely on that your love will return as soon as you notice how awesome the small changes we've made actually are.
When using your Android tablet, you can now access your building and recruitment queues via individual buttons. When you have noting in production, it will either open your Headquarters or Barracks where you can directly build or recruit. But the most awesome functionality is when you already have something in production, you will then see you exactly what is in the queue, how much time is left until it's completed, and how many units you are recruiting. Again, your empty queue slots can directly be tapped and filled with your orders!
Looking at the top bar, you will notice that we have changed the position of the village groups and placed them on the side of the village switch. We have improved the village switch - a lot!
Apart from that, we have increased the size of most buttons, so that big-fingered people like us do not miss these vital buttons on the screen.

LOGOUT AND WORLD SELECTION
When you tap the logout button now, you will get a popup in which you can select other worlds to play on. This is something that was very hard to do before.

BUG FIXES:
  • The order of your recruitment queue will no longer be wrong if you log in via browser and Android simultaneously.
  • Your first village will no longer be duplicated on the map.
  • You can now correctly recruit Noblemen in multiple villages if you have enough resources available.
  • Push notifications are now always displayed in the correct language.
  • Report dates will no longer be falsely displayed as 01.01.1970.
  • You can now browse through your Achievement reports using the arrow buttons as intended.
  • Selected Achievements will now be correctly displayed on your Tribe profile.
  • The images of Carol's Morning Star and Aletheia's Bonfire are now displayed correctly again.
 

DeletedUser2258

Guest
  • Recruitment orders will now be cancelled when the building level requirements are no longer met.
So this means if they sabotage my farm, my ongoing recruitments will stop?
 

DeletedUser80

Guest
  • Recruitment orders will now be cancelled when the building level requirements are no longer met.
So this means if they sabotage my farm, my ongoing recruitments will stop?

Yes. Also if your barracks are destroyed the current troop loop will be cancelled.
 

DeletedUser2258

Guest
So, instead nerfing the sabotage system, you are making it more powerful. Now this is something I rather don't want to comment, I really don't want to use words I would regret later.
What about changing first the sabotage mechanics and THEN "fixing" bugs like this?? Do you realize that those who are victims of mass sabotage now will be COMPLETELY paralized? DO you understand that? OR all these comments regarding the sabotage are entirely useless??
 

DeletedUser80

Guest
The sabotage system isn't more powerful. It is normal, that you can't produce more troops, if you don't have the provisions for them.
 

DeletedUser2258

Guest
I can assure you that it makes more powerful not directly but indirectly. I have lots of experience with sabotage and believe me THIS FIX WAS NOT A PRIORITY bec as I said with the change the effect of the sabotage will be even more devastating as it was. Not to mention that following your principle you should kill also the excess existing troops which are not covered by free provisions.
 

DeletedUser2258

Guest
Fortunately I made the decision to leave the game a few days earlier and this new update can only confirm that I made a good decision. The development of the game obviously is taking 1 step forward and 2 steps back. The developers have clearly no idea whatsoever what is going on within the game despite numerous feedback by not fixing major bugs for months instead fixing bugs like this (I wouldn't even call this a bug). You can notice from the forum activity as well that the old players are more and more disillusioned about how the game involves and most of them left already.
 

DeletedUser80

Guest
We forward all your feedback to our devs. They prioritize the feedback and implement it into the game respective they fix the bugs. But some feedback need more work and therefore it isn't possible to implement that directly with the next update. This forum and this market (beta) is exactly for things like that - to proof how the improvements affect the game.

If our developers see, that it isn't intolerable respective it affects the gameplay to much, I can promise you, that they will remove it. It's a pity, that you left the game, but I wish you all the best and hope you'll find a game for your claims.
 

DeletedUser1625

Guest
I believe this is a direct buff to sabotage, sabotage is a really shit feature to begin with, it promotes a scummy tactic in my opinion and allows people to not even attack a city, it has no counterplay features, as you can just 1 spy bomb from other cities (to destroy all defending spies) and then swarm with your tribe a village with sabotages.
I'm so glad Rudimentium never went this way and that I don't have to deal with that rubbish. I would love to see this feature removed entirely and I think that this buff to sabotage is really really terrible no matter how much sense that it makes. There are many more issues that make the game better and more playable, this certainly does not do that.

Other than that, the map change is good, it was sort of an issue but didn't bother me all that much.
Everything else in this patch does nothing, what are the devs doing with their time -.- makes me quite frustrated.

Definitely 1 step forward 2 steps back sometimes.

I give this patch 3/10
 

Spiritus

Serf
I'mnot very botherd with sabotage I can still see it's uses even though it's missused by some. However the only yhing I'm glad to be finally fixed is the "remember me" option and the freeze fi which had a work around but it was annoying. Everything else is like the later said useless bugfixes.

Minimap and Co-op next? These are things people would love to see as soon as possible. There is a whole list of those and as I know they could take time to figure out(Maybe) It's still better than small (less than non gamebreaking bugs). And UI changes that we might not even like(looking at the new incoming/loyalty images and replacement on the screen)
 

DeletedUser2258

Guest
Spiritus I suppose you don't have 1000 sabotage reports every day bec if you had you would know how out of balance this feature is. There are servers (including where I play(ed)) where the game is unplayable bec the top clans are abusing non stop of the sabotage system
 

DeletedUser80

Guest
As Liam has announced, the devs decided to change the update a little bit.
 

Spiritus

Serf
Elphin you are right I don't but I kinda wish I could have some of the love alteast... people doesn't know how to build villages :(
 
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